The Truth About Game Development

Here’s my 6th done-in-a-week game. This time I was inspired by Darius Kazemi’s game design challenge and by the quality of life issues of game industry.

The Truth About Game Development

Screenshot of The Truth About Game Development Screenshot of The Truth About Game Development Screenshot of The Truth About Game Development

Download
Tagd.zip (8.1 Mb) (Release 1)

Instructions

You play the part of a game producer and your job is to produce the best game you can as cheaply as possible.

Mostly you just try to motivate the lazy ass game developers by killing them.

Esc – Will quit the game.
Alt + enter – Will toggle fullscreen.

Credits

Game Design, Code & Gfx: Petri Purho ( petri.purho (at) gmail.com )

Music: Nigel Simmons – Devil’s Candy Shop. Big thanks to Nigel for letting me use his song. The song is licensed under Creative Commons Attribution-NoDerivs 2.5 -license.

The graphics of the game are under the Creative Commons Attribution-NonCommercial-ShareAlike 2.5 -license. Some of the graphics are based on some Creative Commons Photographs by the following flick users: cippadistalippa, MicMacPics1, docman. For the full list of photographs used in the game read the READ-CC.txt in the game’s working directory.

Thanks

The game was inspired by Darius Kazemi’s blog post: Design Experiment. Great many thanks to Darius.

Great many thanks to the band of Dweebish.

Inspiration source: Experimental Gameplay Project.

The Truth About Game Development uses: SDL, SDL_Image, SDL_Mixer and SDL_RotoZoom

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